VR Quarterback Training Simulation
Spring 2025
This was a project that I did for my Job at the ARIES Lab. For this project, I worked in a group to create a simulation for the Virginia Tech Football Team. The simulation takes a video of a football play, tracks the positions of the players on the field, and uses that data to animate the play in a 3D VR setting using Unreal Engine. Then, the user can go into the simulation and use the library of plays that they have animated to practice quick decision making and get mental reps of their playbook.
My Role in the Project
In this project, I handled all of the modeling, texturing, and in-engine work. I modeled and textured the players, animated their movement, worked on multiple environments including the Virginia Tech Training Facility and Lane Stadium. I also worked on the in-engine functionality, creating a system to parse a CSV containing the player’s timing and location data to procedurally animate the players on the field.
Collaborators
Clara McDonald - created and trained the program which generates a CSV file from a video of a football play
Ben Tatum - Continued training and improving the CSV program
Michael Kricheldorf - Worked on a program to read the player’s poses along with their position on the field